
For example, I opted to unlock an ability that gave me health on each successful melee kill, which made for getting out of sticky situations a little bit easier. Side objectives themselves add a little bit of extra variety that rewards you with gun attachments, ammo, health, as well as points to level up various perks that slightly changes the way Sam plays. It also helps in clearing the various side objectives and secrets that are littered across each level, as each co-op partner can easily venture off and accomplish side content while the other keeps themselves busy with more shooting that probably needs doing. As an aside, Vampires are so annoying, I just wish they would sit still!Ĭo-op is also apart of this game, and while it’s limited in terms of its options, it’s fun enough to revisit levels from the single-player campaign and experience them with a buddy to back you up. You’re not just blindly gunning down aliens, you’re also employing best practice tactics to ensure your survival and that you’ll have enough health and ammo for the next encounter. Much like the game’s narrative, the game’s enemy design lacks consistency but does this in favour of making interesting enemy types that make for dynamic combat encounters that requires you to think on your feet.


#SERIOUS SAM 4 REVIEW HOW TO#
There is a wide selection of enemy types that range from your low level mobs to gigantic beasts that will force you to keep moving, struggling to figure out how to take them down on your first encounter. My favourite being the double-barreled shotgun, for obvious reasons that require no explanation.Įnemy variety is both absurd and genius at the same time. You’ll be burning through so much ammunition that you’ll eventually be making use of your entire arsenal, forcing you to experiment with different weapons and not just rely on your favourite. Dual-wielding pistols, shotguns, more shotguns, rocket launchers, sniper rifles, the list goes on. Weapons that somehow all fit comfortably inside your jean’s front pocket.

It wouldn’t be much of a power fantasy if there wasn’t also dozens of weapons to choose from.
#SERIOUS SAM 4 REVIEW PC#
My PC could barely cope, but it made for the ultimate power fantasy of killing aliens who’ve declared war on Earth. The opening level alone is purposefully made to showcase just how insane this game can scale in terms of enemy variety and quantity. And Serious Sam is far more concerned with you having a blast while blasting waves and waves of aliens. In fact it lends to the game’s charm of being incredibly self-aware, almost wearing that self-awareness as a crutch for the few shortcomings this game possesses. The paper thin plot however isn’t entirely wasted. Oh did I mention they’re constantly screaming as they draw ever closer? The game’s narrative only exists to provide adequate context, so that the player won’t be confused when they find themselves shooting aliens in Italy during Pompeii’s second volcanic eruption. While some games delve deep into their lore for players who wish to dive head first into their narratives, Serious Sam wants you to dive head first into a horde of running aliens with bombs strapped to their hands. It doesn’t make sense, and it doesn’t matter. Their mission is to locate a priest, who knows the location of the Arc of the Covenant, which contains the Holy Grail, which is in fact an alien artifact. Sam is currently with AAA (Alien Artifact Acquisition), who are members of the Earth Defense Force. However a quick look at the graphics options for Serious Sam, and it becomes evidently clear that this game was made to play on PC with the highest of frame-rates. 8 years later, the game is finally here and looks to be worth the wait! Currently the game is only available on PC, with both console versions sadly delayed to 2021. Serious Sam 4 has been through an excruciatingly long development cycle, with the game originally being announced in 2013 after having already started development back in 2012.
#SERIOUS SAM 4 REVIEW MOD#
How had I never played this franchise before? It looks like if someone made a game in Garry’s Mod about character named Sam who was just different enough from Duke Nukem so as to avoid any potential copyright infringement. That all changed however as soon as I first loaded up the newest game. I may have seen its name every so often during a Steam sale or referenced in conversation when talking about how most FPS games do not let players run wild enough, although for the most part Serious Sam was an anomaly to me.

Serious Sam as a franchise is something that never really crossed my radar.
